For the master course Crowd Simulation, together with four other students I worked on the UU Crowd Simulation Software uCrowds in Unity. This software is aimed at simulating large human crowds in real time. We were interested in the question how we could modify the software to handle non-human crowd behavior. We aimed to simulate different types of modalities in a single scenario by simulating cars and studying the behavior of pedestrians interacting with cars. As available tools, we had the character profiles available where we could tune different parameters, and the scripts of the uCrowds Unity plug-in.
We were able to create natural looking simulations on a small scale with a few agents in an unregulated road crossing scenario, a regulated traffic light scenario and open spaces.
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